You can use either the native Pro Tools panner or the AAX version of the Dolby Atmos Music Panner to create a Dolby Atmos mix when connected to a Dolby Atmos renderer. In this article we will cover creating a session with the Music Panner.
First, make sure that you create your Pro Tools session at the sample rate you set in the Dolby Atmos Renderer, either 48 or 96kHz.
Next, under Setup > Playback Engine select Dolby Audio Bridge. Now set the I/O Buffer Size to 1024 samples for 48k and 2048 for 96k.
Now, navigate to Setup > Peripherals > Atmos and check the Enable radio button. Use the RMU Host drop-down menu to select your desired renderer if not already populated. In this example the RMU host is "localhost", which represents a renderer running on the same machine as your Pro Tools session.
Note: If you intend on using both the Pro Tools native Atmos panner and the Music Panner in the same session, be careful to manage your I/O setup correctly so that the object range used/reserved for the native panner does not conflict with the object range you intend to use with the Music Panner.
In your Pro Tools session, insert the Dolby Atmos Music Panner on an Audio, Aux, or Instrument track. Assign that track's Output to output 11. Now, in the Music Panner UI, make sure you are connected to a renderer - the connection status indicator should be green. Next, use the Object selection drop down menu to select or enter Object 11. Now start playback and you will be able to move and position this Object.
Note: If you want to create multiple objects on different tracks, repeat the steps above taking care to match your Object and output assignments for each instance of the Music Panner, e.g., if you assign Object 12, the output of your track should be set to output 12
For detailed instructions on configuring your system and setting up a session, refer to the documentation packaged with the Dolby Atmos Production Suite (or Mastering Suite) and the Dolby Atmos Music Panner.