An object is a discrete audio element that can be placed anywhere in the three-dimensional soundfield. Objects can consist of mono or stereo content and are positioned via dedicated Dolby Atmos panning. Use objects for precision positioning of your content.
An audio object can utilize as few, or as many, speakers as defined by the positional and size metadata for that
object. Objects can be static or moving and are not constrained to the outside edges of the Dolby Atmos soundfield.