Dolby Atmos sessions and the Renderer support specific sample rates.
The Renderer can operate at 48 or 96 kHz. Master files can be created at these rates and stored for archive
purposes, and are then sample-rate converted to 48 kHz for encoding purposes. Keep in mind that when
working at 48 kHz, the Renderer supports 128 input channels (ten bed only and 118 object/bed), whereas at
96 kHz, 64 input channels are available (ten bed only and 54 object/bed).
Starting with 48 or 96 kHz (or higher) sample-rate source content will yield better results than upsampled
Note: If you work with audio in an 88.2, 176.4, or 192 kHz session, you need to create a 48 or 96 kHz
version of the session for use with the Renderer.