Objects and Beds

What is an object?
An object is a discrete audio element that can be placed anywhere in the three-dimensional soundfield. Objects can consist of mono or stereo content and are...
Tue, 31 Mar, 2020 at 12:38 PM
What is a bed?
A bed is a channel-based premix or stem that includes multichannel panning, and does not need dedicated panning via Dolby Atmos metadata. Use a bed for ste...
Tue, 31 Mar, 2020 at 12:39 PM
What’s the difference between beds and objects?
The choice of using an object versus a bed is entirely up to the mixer however there are a few things to keep in mind: • Objects have no access natively ...
Tue, 31 Mar, 2020 at 12:40 PM
What should I use objects for?
Objects are discrete audio elements that can be placed and moved within a 3D sound field. If you want precise control of placement and motion of individual ...
Thu, 14 Nov, 2019 at 3:40 PM
What should I use beds for?
A Dolby Atmos input bed can be 2.0, 3.0, 5.0, 5.1, 7.0, 7.1, 7.0.2 or 7.1.2. Distribution of the bed in the output stage is defined by the number of speaker...
Thu, 14 Nov, 2019 at 3:40 PM
How many objects can I/should I use?
When working at 48 kHz, the Renderer supports 128 input channels (at least ten bed channels and up to 118 objects). At 96 kHz, the Renderer supports 64 inp...
Tue, 31 Mar, 2020 at 12:42 PM